package com.wang.designpattern.command;

/**
 * 使用命令设计模式，完成通过遥控器，对电灯的操作
 */
public class Client {

    public static void main(String[] args) {
        // 创建电灯的对象（接收者）
        LightReceiver lightReceiver = new LightReceiver();

        // 创建电灯相关的开关命令
        LightOnCommand lightOnCommand = new LightOnCommand(lightReceiver);
        LightOffCommand lightOffCommand = new LightOffCommand(lightReceiver);

        // 创建遥控器对象
        RemoteController remoteController = new RemoteController();

        // 给遥控器设置命令，比如no=1是电灯的开关操作
        remoteController.setCommand(0, lightOnCommand, lightOffCommand);

        System.out.println("-----------按下灯的开按钮--------------");
        remoteController.onButtonWasPushed(0);
        System.out.println("-----------按下灯的关按钮--------------");
        remoteController.offButtonWasPushed(0);
        System.out.println("-----------按下灯的撤销按钮--------------");
        remoteController.undoButtonWasPushed();

        TVReceiver tvReceiver = new TVReceiver();

        TVOnCommand tvOnCommand = new TVOnCommand(tvReceiver);
        TVOffCommand tvOffCommand = new TVOffCommand(tvReceiver);

        remoteController.setCommand(1, tvOnCommand, tvOffCommand);

        System.out.println("-----------按下电视机的开按钮--------------");
        remoteController.onButtonWasPushed(1);
        System.out.println("-----------按下电视机的关按钮--------------");
        remoteController.offButtonWasPushed(1);
        System.out.println("-----------按下电视机的撤销按钮--------------");
        remoteController.undoButtonWasPushed();



    }
}
